Newz From The Prez
Our President, Nathan Block, once again failed to submit
his 'Newz from the Prez' article.
Treasurer’s Report
by Greg Leitner
The April meeting turned out to be quite interesting. If you read my report for last month, I gave a pretty rosy picture of our finances.
Alas, about two weeks after submitting that report for the April newsletter, I received a bill from the Falcon Heights City for $180.00 which represented room rental for the last quarter of 1993 and for the first quarter of 1994. Apparently they were audited and had no choice but to bill us even though I called back in January and told them that they hadn’t billed us yet for the 4th quarter in 1993. They told me at the time that they didn’t want to go back and bill us and to assume that we were paid up for 1993. An expense for six months rent can sure have a major Impact on a small treasury like ours. At least the other expenses for the month were kept to a minimum thanks to our credit balance for the BBS and Mike Schmidt cutting costs for the monthly newsletter. So the only additional expense we had for April was $11.66 for the stamps to mail out the newsletter.
Figuring that we can assume an ordinary monthly expense of about $70.00, the April meeting jumped right in to the interesting part. The members who were present all began discussing the possibility of bringing all Atarians under one umbrella. I really liked this idea because I own an Atari 520ST and also the Atari Lynx hand held game system. I could really take advantage of a Club that included all Atari systems.
Since this would be a major change in our Bylaws, everyone who is currently a member of SPACE should attend the May meeting and be prepared to voice his/her opinion.
The April meeting had such an impact on those present that we had one of our best months in quite a while. We took in five renewal of memberships and had other sales of Doms and blank disks, which in all totaled $130.00. Our balance for April 30, 1994 is now sitting at $534.32.
I can’t wait for the May meeting. This could be monumental and will definitely have a major effect on all members, so please, you have to be there for this one?
Here is some weird news from the Twin Cities Extra. Houston computer enthusiast, Shawn Kevin Quinn, 17, pleaded no contest to putting out a murder contract on the boyfriend of a girl he had eyes for. According to the man Quinn contacted, Quinn offered to pay $5.30 plus seven Atari game cartridges. After a psychological exam portrayed Quinn as merely socially retarded because of his computer obsession, a judge sentenced him to 10 years' probation.
A Montreal woman filed a lawsuit against the Alfred Dellaire Funeral Home and the Royal Victoria Hospital in Montreal. The woman claimed that 3 1/2 hours after the hospital’s diagnosis that she had skin cancer, she recieved a call from the funeral home, which somehow had access to her records, offering its services.
The following articles are re-printed from ATARI Explorer On-line. The Editor.
||| "From a saved backup..." ||| By: Ron Whittam / | \ GEnie: R.WHITTAM
//// Laying it on the Desktop.
In this column I hope to foster communication and support for 8-bit and ST computer owners... presenting a positive and directive approach This will help to strengthen the users group base and encourage the executive element
I wrote last time that the users group is needed now more then ever. Just because the product isn’t being made anymore is no reason to stop supporting those who own it. When people sell an old Atari computer, someone BUYS an old Atari computer. This person needs all the help and support they can get. This is where the users group comes in. This is the niche.
The users group needs to be more then just a social gathering of fanatic computer technicians. While it is logical for the code heads to congregate at the meetings, the meeting must reach beyond those who already know how to operate the computer. It must reach the computer owner who wants to use his computer. There is a large gap between technical computer people and those who utilize computers. It is important to choose a meeting agenda that targets the real needs of the members in your group. Also consider the people you want to become members of your group.
The best meeting agenda is the one that works. This may sound largely ambiguous yet it is true. One style of meeting will not fit all the needs of every group. The meeting agenda will need to change occasionally to keep the atmosphere of the meetings from becoming stale. The agenda is your plan of attack. It is the plan for both the battle and the campaign. Any group has some agenda, a plan or goal to accomplish. The adage “if you fail to plan, you plan to fail” is very true when it comes to a successful meeting. The battle is the monthly meeting. The campaign is the year of meetings and activities.
While I cannot speak for the host of users groups, I can share my experience in this area. For the past three years I have been planning meetings month to month. Largely the burden of the meeting agenda was on the president of our group. The executive members never met together except at the monthly meeting. We conducted the users group’s business at this meeting. We would make decisions about what to cover in the next meeting at each meeting. “Well, what do we want to do next month?” This question was the general plan of attack. It worked well. We managed to reduce our membership to six diehard Atari enthusiasts who were fanatical over their Atari computers. The officers did their jobs. The treasurer handled the cash and payments of the group. The president ran the meetings. The editor produced a meager newsletter.
The general attitude of the six was to blame the Atari Corporation. Atari did not seem to be supporting Atari computers. Each assumed this was what caused our membership to drop. Something had to change. The group put it to a vote. We would either disband, dispersing the groups assets among the remaining members, or stay together and do something to increase the membership. This vote nearly ended this users group. By a narrow margin (more then half), those who voted to “keep on keeping on” won the day. That was a year and six months ago. Today this users group grows steadily. The membership is increasing by at least one member each month. The members are getting involved with the group and contributing to some very successful meetings.
What made the difference may not be just one thing. However, the element of planning was definitely a major factor.
I read a very interesting book: HACKERS by Steven Levy. This book provides a history of the computer revolution. Beginning in the early sixties, Steven Levy writes about the hackers that shaped this world of computers we have today. A portion of the book reflects on the role that users groups played in the early days of home computers. In this section there is an explanation of what users group meetings were like. In brief, the group opened with what they called a “mapping session” where members of the group could share ideas and ask questions. The questioners would be directed to people who could help them (later in the meeting). This mapping session set the tone and direction for the meeting. Then there was a DEMO session in which computer vendors and programmers could show their wares. Finally, there was the “Random Access” session. The group would break up in small groups and chat, share programs, and answer questions raised during the mapping session. I found this information interesting, so I set up our users group meeting this way.
These three parts are necessary components to any users group meeting. Whatever you call your sessions, these need to be done at some point in your meeting. Since communications makes the community a community, the first component is important. Some members need an structured outlet to share what they are doing with their computers. Others need an opportunity to ask questions of the entire group. Often it is far easier to ask a group of people a question then to get the undivided attention of the resident computer guru. The “mapping” session provides this.
The second component provides information. Demonstrations of hardware components and software programs are interesting and entertaining. They also provide buyer confidence. If you see how a program really works, you are more apt to purchase it and use it. A demonstration will give your members opportunities to see if that particular item is worth their money, or not.
Finally, the last required component is open informal discussion. This time develops strong alliances and friendships. The casual and informal communication will help to develop a better group. This is one reason many people show up to any type of meeting.
I began to run the meetings with these three elements. I found that those who attended were enjoying the meetings more. The visitors that showed up came back. The nonmember Atari computer owners began to rethink their decision to drop the membership. They got out their checkbooks and paid the fee. Quite a few ex-members began coming back. I feel that these three components were meeting a need that all computer owners have. As a result, the group began to grow.
The real growth took more then just a three-part agenda. It took a concerted effort. I called a meeting. Those invited were the executive officers of the users group and the SysOp of a local Bulletin Board Service that featured an All-Atari-Only BBS, the ROVER BBS. The plan for the meeting was to come up with an overall agenda to provide a directed approach to Atari support. Three major areas were included. These were the users group meetings, the newsletter, and the BBS. We began our strategy by listing the perceived needs of our membership. We came up with monthly topics of items to cover at each meeting. The plan was to orchestrate these into the ROVER BBS discussions and the newsletter’s articles. The ROVER BBS would be the hub of our communication during the month. Now that the plan was in place, we had to work the plan.
Meetings have maintained the general structure. Each meeting has some form of a structured sharing time, demos, and an informal time. Diversity was provided by encouraging members of the group to participate. A programmer that is knowledgeable about computers gave us a brief talk on how emulation works. An electrician shared with us some tips on electrical care and precautions. A technician will be sharing how to take apart the Atari properly, offering tips from his experience with electrical components. A programmer will show how to write a simple “hello world” program in C. The list goes on. As more are getting involved, the group is getting more interesting. This is like a snowball rolling downhill.
Another factor that infused this users group was what the newsletter editor did during the year after that fateful vote... but that is another story.
In the future we will cover Newsletters, Membership (methods of increasing it), Demo (where and how), etc., and I will share from my own exploits as a users group president; the frustration and the elation. Stay tuned.
Ron Whittam is a Customer Support Specialist for a small
software firm in Boise, Idaho; and the President of the Atari
Boise Users Group. He can be contacted on GEnie or through
the Internet at
//// Getting the Word Out
In this column I hope to foster communication and support
for 8-bit and ST computer owners... presenting a positive and
direct approach. This will help to strengthen the users group
base and encourage the executive element
Another factor that infused my users group was what the
newsletter editor did during the year after that fateful vote....
Last issue I shared about this vote. The Atari Boise Users
Group was nearly dead. The membership came together for
what might have been its last meeting. The six members
voted to continue the group at the narrow margin of four to
two. Part of the “yes” vote was to get more involved and
develop a participating membership. One of our members,
Tom Derrick, accepted the job of Newsletter editor, and began
to create the Home Computer News (HCN) on his recently
acquired Atari ST and PageStream.
Tom’s story is an interesting one. He is an electrician by
trade. He uses his Atari computers (notice the plural) for
both his business and his home. He is definitely sold on the
ease of use of the Atari platform, and I would consider him a
loyal diehard Atari owner. He is not a writer nor a publisher
by trade nor education, but was willing to give the Atari Boise
Users Group EDITOR position a try. He did it because he
believed it was worthwhile. In the past year he has learned to
use PageStream.
Each newsletter demonstrates his developing ability. It’s this
newsletter that I want to focus on in this issue.
Since early in the ABUG’s history there has been a
newsletter. It was an 8-bit monthly for many years, until Atari
introduced the ST, then it began its conversion to a
predominately ST informational guide. It was a cute
newsletter developed by and for the Atari diehard - mostly it
was a compilation of Z*Net and STReport on-line magazines.
(We included tidbits from AEO when it started.) In the year
that the ABUG president was also the ST Librarian and
Newsletter editor, the newsletter evolved. The focus of the
users group was to support and help Atari computer owners,
not just the diehards. Because of its visibility (at least in the
group’s member’s homes), the newsletter was a good place to
start that focus.
First, the name changed. The “Home Computer News”
replaced “Atari BUG Newsletter” and we adopted the tag line,
“The official monthly newsletter of the Atari Boise Users
Group.” I wanted a quality on the cover that would be
acceptable at home or on my desk at work... and even at the
local bookseller’s freebie table. The format had previously
changed, to a large 8 1/2 x 11 sheet with two to four pages
from the original Atari BUG, a small 5 1/2 x 8 1/2 easy to
carry pamphlet. The newsletter was redesigned to that
original format. However, the laser quality beat the dot
matrix of the old 8-bit newsletter by a landslide. We had a
cover. We needed content. Content that would grab
someone's attention. Something that would meet the needs of
an Atari Computer owner. Talking about this agenda and
asking members to write was my primary method to getting
the change done. Then Tom took over the newsletter and
things really got done.
Tom picked up where I left off. He kept the name “Home
Computer News” and created an acronym, HCN. It’s funny
how labels like acronyms create an air of quality or
importance. The personal computer is a very simple term
that people can relate to. The acronym “PC” is now part of
our vernacular. To millions of people, “PC” means
COMPUTER.
(Check this out, ask some non-computer people what “PC”
means. The answers will probably surprise you). With the
HCN, PageStream, and a host of ideas, Tom set out on his
crusade to spread the news about Atari.
It has always been my contention that there are literally
hundreds of unused Atari computers just sitting in closets or
attics. Kids ask their parents, “What is an Atari?” The
response probably is like, “It’s just a game machine that looks
like a computer. Software Etc. is not selling the games for it
anymore so we do not use it.” These people are unaware that
their investment is not a loss. We need to tell them, and
provide a place for them to learn how to use it. Tom picked
up this battle cry and took it further then I had done.
The first thing Tom did, after he figured out PageStream,
was to get permission to put the HCN on the counters of local
bookstores and computer businesses. How did he do it?
Simple: He offered to put an advertisement for their store in
the HCN at no charge. Free advertising for an unused 6 x 9
spot on the counter. “No problem.” The HCN began showing
up on counters all over town. Some did not want an
advertisement, but would display the HCN anyway.
It was not long before I started getting phone calls.
Solitary Atari computer owners were calling me. They did
not know that there was an Atari users group in Boise. They
wanted to know more. I got calls from people wanting to sell.
I got calls from people wanting to buy. We started a
classified section in the HCN. The magazine began to grow.
Tom offered advertising space to any member free of
charge. Any buyer or seller got a free spot. People who
wanted an Atari could buy one. As a result the ABUG
membership grew.
Tom asked for writers. Not the way I did. I just asked if
someone would write “anything.” Tom asked for specifics.
He pegged one of the MIDI musicians (who was also a music
teacher) to do a MIDI column. The guy turned him down.
He did not think anyone would be interested. This reaction
did not dismay Tom. He brought it up at the next meeting.
He asked people if they thought information on MIDI would
be
of any help. As a result the MIDI musician learned that
people needed good quality information on MIDI. So he
started to write.
Tom also needed an expert to write on 8-bit computers.
He helped to identify the need. One of our members was a
baker. He used his 8-bit Atari to run his business. He needed
information. There was a need. The 8-bit guru now writes
articles for HCN.
I have read mail from many editors in the Atari
community. The biggest complaint is not quantity of
information. The on-line magazines offer much of that. The
complaint is that their local members are not willing to
contribute. Often the newsletter is a combination of the
editor’s writing and the on-line magazines. The newsletter is
typically a one-man effort. He feels that nobody really cares.
The quality of the material drops.
When people do not seem to care, the editor gets more
frustrated but is too much a die hard Atari owner to want to
quit.
I learned one thing from what Tom did. The participation
of the membership was vital to the growth of the group. The
growth is a result of the users group truly meeting the needs
of the membership, and reaching beyond the group to the
Atari community. The Atari Users Group is NOT a spectator
sport. This axiom applies: To get anything out of your users
group, you must put something into it. Participation is
important if a group is to succeed. In the future we will cover Membership (methods of
increasing it), Demos (where and how), etc.; and I will share
from my own exploits as a users group president; the
frustration and the elation. Stay tuned.
The following list didn’t make it in last months’ newsletter, so
if your name appears here and you renewed at the last
meeting, please disregard your name. The Editor.
This is a list of PAST DUE members:
Once again it’s time for Word-Search.
Minutes of SPACE for April 1994
7:40 PM Meeting Called to Order by the Vice-President
Sherm Erickson.
The Treasurer’s Report was read. Sherm asked who was a
current paid member. Glen showed the club the list of who
was paid against the members in arrears.
The course of the meeting immediately digressed into a
club discussion of an “ALL Atari” club. After much
discussion a motion was made, seconded, and unanomously
agreed to by the club members present
Mike Fitzpatrick agreed to rewrite the Bylaws prior to the
next meeting so that they can be approved by the June
meeting.
Amos Jackson suggested a surcharge for those who use the
BBS of $5.00/year. This item will be added to the bylaws
open for clarification/elimination during the May and June
meetings.
Mike Schmidt and Roger Meir suggested a DOM drawing
of paid members names be used as an incentive to enhance
membership.
Amos Jackson requested the letter to K-Products naming
him BBS Sysop for SPACE.
Mike Weist brought up the Birthday Party in July. Sherm
inidcated that he would generate a signup sheet. Mike
Fitzpatrick suggested that the club NOT buy the ham or
provide additional goodies due to the situation of the treasury.
A motion was made and seconded that that and was
unanomously approved by the club members present.
Sherm Erickson donated 3 disk holding boxes to the club.
Meeting was adjourned at 8:15 PM
by Mike Weist
Well it is nice to get back to a Space
meeting after missing a few meetings. It was
nice to see old friends and do some Atari
talking. It was nice to see members like
Larry Serflaten bringing guests to the hall,
like his nephew. I think he had a fun time.
It is funny to think about it, but it won’t be
too long before the club will be celebrating 12
years as a Atari Computer group. I have been in the club
since about 1989, but I wish I had been a member much
sooner. I bet you there are members that can tell others about
the fun times in the club, in its early years.
Maybe at the 12th birthday party, some of these members
can talk about fond memories they had as early members.
And then there will be the famous trivia contest, part of the
birthday party our president will have. I can’t wait till July!!
Looking at my Atari computer, I use an 800XL when I am
doing some computing, I pause once in a while. I think about
the Atari computer when it was at it’s peak. It’s amazing to
think about all the different computers they had. The
software to go with that and additional hardware available.
Besides that tons of other companies that made software and
hardware to go along with the Atari Computer.
Friday- April 22, 1994 I attended the State Fair Computer
Show on the fairgrounds. I was amazed to see a lot of used
Atari computers and programs for sale at a good price. So
the Atari stuff is still around, you just have to look for it. And
you may get yourself some bargains.
Lance Ringquist, a Space member and software and
hardware supplier for our club was at the State Fair Show.
He and his wife had a booth there. On this table was Atari
items for sale. Also Lance had information on the table
advertising the Space Club. Lance told me he had several
people picking up this information and asking questions
about the club. He also said he sighted a few Space members
at the show like our vice-president Sherm Erickson and our
Newsletter editor Mike Schmidt
I would like to thank a few Space members.
First, I would like to Thank Amos Jackson for taking over
the reins of B.B.S. SYSOP for the club. It is a big
responsibility and he is the right person to take over.
Second, I would like to thank Mike Schmidt for taking over
as Newsletter Editor, which is also a big responsibility.
Third, I would like to thank Rich Mier. My 800XL went on
the blink a while ago. I asked Rich if he could check it out.
He told me to bring it to a Space meeting and would bring it
home and try to fix it. Fix it he did, and I really appreciated
it. Thanks Rich! I have had that 800XL for sometime and I
just don’t want to part with it. I love that thing!
Well, like I said the 12th Space Birthday party will be
coming up in July 1994. That is not long off! So at the next
two meetings let’s plan for one hell of a party. Also in July is
the Amateur Show at the Aldrich Arena in Maplewood, MN.
Start saving your money so you can get some bargains there.
Can’t wait till the Space club May meeting to enjoy the Ice
Cream Social after the meeting. The Fitzpatricks’ make some
good ice cream treats. While I am at it I will put in my order
now----I want my ice cream treat with a lot of ice cream, nuts,
strawberries, caramels, butterscotch, pineapple, whip cream,
and a cherry on top! See You at the May meeting!
Larry Serflaten
Just about twenty years ago, I was in high school spending
my ‘fun money’ on pinball, video games, and foosball. Most
of my friends liked only the games they were good at, I felt
they were all good forms of entertainment. I was a good
defense (goalie) playing ‘doubles’ foosball, and would often
take on two players by myself. Pinball was also a favorite of
mine, it would not be too surprising to find me walking into
the local game room with only 30 cents in my pocket Of
course back then, a game only cost ten cents, or three for a
quarter! On a good day, I could win 2 or 3 games for every
game I played.
If I analyze what drew me to this form of entertainment, I
might point out the similarities in competition, skills and
play-again features. When foosball was big, a player (or
team) would hold the table after a win. If any team or player
wanted to play foosball, they would have to put up the money
to challenge the winner(s). The reward for playing well was
a free game or two (or more). The object of the game was to
score 6 goals before the other team. The goalies job was to
keep the other team from scoring a goal, plus an occasional
opportunity to score during play. The ‘don’t let the ball get
past’ and ‘play again’ feature was also found in pinball.
One day, a friend (who had a car and I didn’t) invited me
to ride to the next town to play a ‘great’ video game. It was
ball and paddle game which bad 30 blocks evenly spaced on
the screen. The ball would bounce around on the screen and
would remove any block it hit. With a paddle at the bottom,
the object of the game was to keep the ball on the screen long
enough to remove all the blocks. An occasional target would
move from right to left at the top of the screen, which when
hit, would give additional points. If a ball got past the paddle
at the bottom of the screen, the next ball was brought into
play. Each game yielded five balls, if all blocks were
removed a fresh screen, with the same 30 blocks, would allow
a player to play for hours. It was a simple game, yet the same
‘don’t let the ball get past’ skill set was triggered.
What made this a unique video game was that a game
credit would be awarded for a certain score. It was the only
video game I knew of (at that time) that offered the ‘play
again’ feature.
On this months DOM is a game I wrote, called
BUMPERS. This is the same type of game that took many of
my quarters
years ago. Since adding a game credit feature is not really
rewarding (on a machine where you need only to run the
program to begin play), I made a few variations to keep you
amused.
First, it is a one or two player game, each player plays
their own screens. The players take turns after each ball.
This means player one could get through two screens and
miss on the third screen, then watch player two play the first
screen and miss on the second. Player one would then return
to the same point he left on the third screen.
Second there are two levels of play, EASY and HARD.
Paddle size is the main difference but other differences do
give the HARD level a fair chance to complete all the screens
as described later.
At the completion of every screen, 100 points are scored for
each unused ball, then one extra ball is awarded. You can
carry any unused balls into the next screen, and in effect,
store up extra balls for the harder screens. There is no
moving target, gain points by using as few balls as possible.
Each screen will give you a minimum number of balls to
use on that screen. Both levels give six balls to use on
the first screen. On the EASY level, the minimum number is
6 balls for levels 0,1,2; 5 balls for 3,4,5,6; 4 balls for
7,8,9,10; 3 for 11,12,13,14 and so on. The HARD level gives
two more balls for the same screens (except the first screen
which is 6). So if you can just get through the screen, you
can get another set of balls to use on the next screen!
For competition, the object of the game is to clear all the
screens before the other player. I will let you discover how
many screens there actually are, I will say they are all
different. As an after thought, I added a PAUSE feature in
case you find yourself in need of a break in the middle of your
ball bouncing frenzy! Press any key to start and stop the
pause. If ANYONE can tell me what the last screen looks
like, I will release a second version with even more screens!
Have fun!
Hello!
The best way to start out with my first article for the
newsletter, is to introduce myself. My name is Terry Streeter.
I have used Atari 8-bit for many years now.
OK, now to business. I have been asked to update you
about the D.O.M.’s because I have taken over the position
since November 1993.
Well, I was a bit nervous about my first DOM. But it
seems that all has gone well. November’s DOM had a game
called ATOMIT. The game is where you have to connect
atoms to make different molecules. Not easy though, Harder
than it looks.
The other side has a game called PING. This is about the
martial art’s game of ping. You most move the disk as fast as
possible, getting it to move continuously. DOC’S
INCLUDED.
For the December DOM, I have S.A.M.
Now, S.A.M.
stands for Software automated mouth. This DOM is the
public domain version of this. The games will talk to you!
Spy plane, Valiant, Galactic and Sector Sam. fun stuff, see
for yourself. Side two of the December DOM has SUPER
REVERSI. I know many people at the club play Super
Reversi on the BBS’s I thought this may be another
way of
enjoying the game. Since I have never played the game, I
have no DOC’S for it.
The January DOM has many demo’s. The reason for this
is that I’d like members to see what your Atari can really do.
Many thanks to Larry Serflaten for the waterfall demo! Also
included, is a text file called BATTERY.TXT This file will
give you all the necessary info to make a battery back-up for
your ATARI! In case the power goes out, a car battery will
keep you going.
The February DOM is my spring fever DOM.
MYGARDEN.BAS is a file to plan your spring garden,
complete plans generated from your Atari. 3D Tetris is here
too. This game really is 3D Tetris. Fun too.
Side two has BASS FISHING TOURNAMENT. This is a
database program to enter fishing tournaments. (fisherman,
good luck this summer!).
The March DOM has games on this one. Bomber jack,
Heavy Metal, Cyborg, Atari Trivia. (Cool!, this is just side
one!!) Rubber band is a short demo (3 sectors).
CHIPCHEK.BAS allows you to see what version of basic
chips you have in your computer.
Side two has Biffdrop, Creepy caverns, Hat battle, and
a book list utility to keep track of the books you have read.
Another game is called Color Space. Color Space is a game
that you can make your own light and color show on the 8-bit.
But, please, it requires a cassette drive to save any parameter’s
you have configured. touch 1-0 for the preloaded stuff.
The April DOM has a Public domain version of Star Trek.
You must save the universe once again! Enjoy! Side two has
a United Kingdom demo. Very interesting. Worth a look...
Thanks for reading, I’ll see you at the meetings!!!
Terry
The MAY DOM should please all.
Tons of games this month.
First game: BUMPERS.EXE This game has been generously
given to the club by Larry
Serflaten.
Try to destroy the Atari symbol.
Second game: PENCIL.COM. Different type of demo.
Pencils all over the screen.
Third game: CASSJKT.BAS. This program will allow
you to make cassette jackets with your Atari.
Fourth game: FIREBUG.OBJ. Your a firebug trying to
destroy viruses. Tough game.
Fifth game: ROTOMAN.OBJ. This game your a
rotoman trying to save the city by bringing up fuel canisters
to the storage area.
Sixth game: LUNARDEF.OBJ. This time, your a ship
trying to save your planet. Think it’s easy? Try it!
Seventh game: BACTERIA.OBJ. This game you must
destroy ships to survive. Good luck.
Eighth game: LIVE.OBJ. In this one, bugs are trying to
get ya. Shoot’em up game.
Ninth game: FAKEFMT.BAS. This one is a fake
formatter. Got a friend over? You can fake a format! Good
for laughs.
Side Two:
Side Two is a boot file. This is a circuit database
program.
You can create circuits, then print them out. Tests your
circuits too.
***** Bonus Disk*****
The following by-laws are the proposed changes, as.
discussed at the April meeting. There will be copies of the
current by-laws at the May meeting. These changes will be
voted on at that meeting, plan to attend to cast your vote. The
voting will be open to current paid up members only.
The Editor:
BYLAWS FOR THE SAINT PAUL ATARI COMPUTER
ENTHUSIASTS CLUB OF SAINT PAUL, MINNESOTA
ARTICLE I NAME
ARTICLE II OBJECT
ARTICLE III MEMBERSHIP
ARTICLE IV OFFICERS
ARTICLE V MEETINGS
ARTICLE VI THE EXECUTIVE BOARD
ARTICLE VII SPECIAL INTEREST GROUPS
ARTICLE VIII COMMITTEES
ARTICLE IX PARLIAMENTARY AUTHORITY
ARTICLE X AMENDMENT OF BYLAWS
ARTICLE XI GENERAL
Published by the Saint Paul Atari Computer Enthusiasts (SPACE), an
independent organization with no business affiliation with ATARI Corporation.
Permission is granted to any similar organization with which SPACE exchanges
newsletters to reprint material from this newsletter. We do however ask that
credit be given to the authors and to SPACE. Opinions expressed are those of
the authors and do not necessarily reflect the views of SPACE, the club
officers, club members or ATARI Corporation.
Here are some tips on developing a participating group:
Ron Whittam is a Customer Support Specialist for a small
software firm in Boise, Idaho; and the President of the Atari
Boise Users Group. He can be contacted on GEnie
(EXPLORER.4), on the Internet at
The 4 digit code (YYMM) is the DUE date. If you see your
name or someone elses that you think would like to continue
to support S.P.A.C.E. please give them a call as a reminder.
9309 David Arneson 9206 Robin Audorff
9402 George Barich 9202 Andy Blaho
9204 Ben Brosdahl 9310 Mike Brunkow
9311 Mike Cable 9309 Bill Cadwell
9201 Luis Carbajal 9211 Steve Carlson
9207 Henery M. Conor 9310 Jamie Cotter
9309 Walter Dahlberg 9301 Britt Duncan
9208 Bud Ewaldt 9402 Allan Frink
9310 Tim Gearin 9203 Harvey Gleason
9209 Janice E. Headley 9205 James E. Herre
9203 Patrick Holland 9202 Palmer Iverson
9209 David Krick 9201 Joel LaLonde
9305 Marion Lindgerg 9311 Joe Melville
9307 Henry Miller 9207 Kenneth Modeen
9311 Allen S. Montgomery 9310 Don Nelson
9307 Steven & Kristin Nelson 9209 Vic Noble
9301 John Novotny 9303 Juvy Orcine
9204 Timothy J. Raykowski 9311 Willie Rora Jr.
9312 Dan & Sharon Reece 9208 Brad Sartwell
9207 Chris Schueller 9307 Ray Schwartz
9310 Bruce Scott 9402 Larry Serflaten
9401 James R. Shard 9201 James Springett
9403 Tom Stelmach 9210 Bob Strornvall
9210 Rachel Thompson 9402 Mark K. Vallevand
9403 Michel Weist 9205 Robert L. Whiffen
Word-Search Title: RHYME TIME
X V N X H R D R Q E G J L P V Y R W
L R H Y M E T I M E J X T E W Q W M
Y E M R E E C W Q P H A O X N A H V
E B Y I E V N R A T P O D T L L Y X
M A E Z S T L E O S A Y B K Q A W X
T E W Q L E J I T S K E I N K U Y T
O V R U D L R A V N S E F A O V E E
H W Q E M A B A A E T B T T J B L E
S G R Q X O E P D A E T O O A O X W
T T E Q R E Y H L V A W O S W E L E
O T B C N K U K D C I D L B S R N E
H E A X N Z I Y K A O S L I V N Q P
L J G A A E E B M O E O E Q V T U O
G J H Z E B M W V A W D B R E E Z D
X R T V P K C A P K C A B J L W V N
Low Blow Deadhead Voodoo
Hotshot Hanky Panky Neat Feat
Evil Weevil Walkie Talkie Yak Attack
Backpack peewee Miser Adviser
Cross Boss Hobnob Acrobat Spat
Space thoughts -
OLD PASSION SPAWNS NEW GAME!

Hello, Everybody.
I forgot to mention that there is a bonus disk last month.
The disk is called Graphterm. Graphterm is a terminal
program for your 8bit Atari. Instead of hard to read text, all
you have to do is set your joystick at the graphic, then hit the
fire button. Works great! Up to 2400 baud. DOC’S in the
back of this disk.
The name of the club shall be the Saint Paul Atari Computer
Enthusiasts (SPACE), an independent computer user group.
For the purpose of clarity ALL Atari Equipment will be
referred to as Computer(s).
The object of this club shall be to bring together those with a
common interest, to enhance their knowledge of computer
technology; by sharing hardware, software and maintenance
information collectively obtained in the field of Atari
Computers.
Section 1. The membership of this club shall not be
limited.
Section 2. Any computer owner, person or family interested
in computers shall be eligible for membership upon payment
of the annual dues for the first year.
Section 3. The annual dues shall be $15.00, payable on the
anniversary month of a member’s joining date. The Treasurer
shall notify members two months in arrears, and those whose
dues are not paid in one month shall be dropped from
membership and forfeit all benefits incurred.
Section 1. The officers of the club shall be President, Vice-
President, and Treasurer. These officers shall perform the
duties prescribed by these bylaws and by the parliamentary
authority adopted by the club.
Section 2. The President and Vice-President shall preside
over the scheduled club meetings. The Treasurer shall keep
account of the books and the treasury of the club.
Section 3. The officers shall be elected by a majority
vote, or
by acclamation if only one person is running. The term shall
be for one year, or until a successor is elected; the term of
office shall begin at the close of the annual meeting at which
the officer is elected.
Section 4. The President and Vice-President shall actively
seek volunteers to fill the following positions: Secretary;
Disk Of the Month (DOM) Librarian; Paper Librarian;
Educational Software Librarian; Bulletin Board System
Operator; Newsletter Editor; and Membership Chairman.
These volunteers shall be subject to the approval of the club
membership. Special Interest Group (SIG) Chairmen will be
appointed as needed.
Section 1. The regular meeting of SPACE shall be on the
second Friday of each month, unless otherwise ordered by the
club or the Executive Board.
Section 2. The November meeting of SPACE shall be known
as the Annual Meeting and shall be for the purpose of
electing officers, receiving reports of officers and committees,
and for any other business that may arise.
Section 3. Special Meetings can be called by the Executive
Board or upon the written request of 10 club members. The
purpose of the meeting shall be stated in the call. Except in
the case of emergency, at least 3 days notice shall be given.
Section 4. Fifteen (15) members of the club constitute a
quorum, when current membership exceeds 50; all other
times a quorum shall be 7 members.
Section 5. All regular and special meetings of the club shall
be open meetings. Executive Board meetings are not open
meetings.
Section 6. Club DOMs will be sold at club meetings by the
designated DOM Librarian or the Membership Chairman.
The price of this software to be set by the Executive Board.
Section 1. The President, Vice-President, and Treasurer shall
constitute the Executive Board. Non-voting members of the
Executive Board shall be: Secretary and any special interest
group (equipment) chairman.
Section 2. The Executive Board shall have general
supervision for the affairs of the club between the club’s
business meetings, fix the hour and place of the meetings,
make recommendations to the club, and perform other duties
as specified in the bylaws. The Executive Board shall be
subject to club orders and no act shall conflict with action(s)
taken by the club.
When sufficient interest of the membership with a specific
type of equipment occurs a Special Interest Group (SIG) may
be created. The special interest group can select a member
from the group to represent them on the Executive Board.
Additionally, the SIG can hold a sub-meeting after the
general meeting of SPACE for the purposes of enhancing
their special interest.
Such other committees, standing or special, shall be
appointed by the Executive Board in order to carry on the
work of the club. The President shall be an ex-officio
member of all committees.
The rules contained in the current edition of “Robert’s Rules
of Order” shall govern the club unless they are in conflict
with the bylaws; in which case the bylaws shall take
presidence.
Section 1. These bylaws can be amended at any regular
meeting by a 2/3 vote of the current membership; provided:
the amendment has been submitted in writing at the previous
regular meeting and has been printed in one issue of the
newsletter.
Section 2. Voting shall be by consenting AYE or NAY if a
majority can be confirmed, or a show of hands for a precise
tally.
Section 3. Proxy votes are authorized and are the
responsibility of the club Secretary to cast for absent
members.
Section 1. SPACE Officers and Members are not paid for
duties performed. Prior approval from the Executive Board is
required for "Out of Pocket" expenses. Such expenses are to
be given to the Treasurer for validation by the Executive
Board and are to be paid on the subsequent month from
submittal.
Section 2. Continuous bills such as: Meeting place rent; BBS
basic phone bill; Newsletter publishing and distribution shall
be paid on a monthly basis once each sill is established with
the treasurer.
Section 3. Members my not collect unused portions of dues
paid in cash or club items for any reason including
termination.
Section 4. SPACE members shall not sell or give SPACE
DOMs to any other person, bulletin board, or computer club.
Individual Programs may be shared with other persons,
bulletin boards, or computer clubs. All requests for SPACE
DOM Software will be authorized by the Executive Board.
Section 5. SPACE DOMs may only be sold by those
authorized by the Executive Board. Other clubs may trade
DOMs with SPACE on a 1 for 1 basis; disk for disk; or
program for program.
Section 6. Any member found, by the Executive Board, to be
in violation of these bylaws may be expelled from the club.
The member, to be expelled, has the right to a hearing at an
Executive Board meeting.rked file(s)
DISCLAIMER
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Home Page
Last updated: February 19, 2005
URL:http://space.atari.org/newsletter/news9405.html